Skip to content
Growth Tech Lab

The Iconic Game Turns 20 – The Plastic Guitar That United Generations Among Rock Fans

Marking 20 years after Guitar Hero hit the market across the Atlantic, giving everyday gamers the means to feel like rock legends. Figuratively speaking, but try convincing someone who has nailed the epic four-minute instrumental break before an enthusiastic crowd of friends.

Developed by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to match coloured notes moving along the screen in time with a song. Every sequence corresponded to particular chords, creating the feel of an authentic live show.

Harmonix previously tried its hand in the music genre before partnering with the publisher, which was acquired by the gaming giant during the mid-2000s. Collaboratively, they laid the groundwork for a surprising billion-dollar series that had a remarkable influence for many musicians featured, showcasing decades-old groups to a new generation of younger players.

A former executive, former COO from the developer, recalls the initial financial challenges of licensing the recordings – even though the first two games mostly used cover versions.

“We rerecorded all the music because the dollar figure prohibitive,” he explains. “Despite having the publishing rights by themselves, it proved nearly impossible. We couldn’t get acts such as legendary groups – RedOctane was operating on a shoestring budget, and our team was pretty convinced it would fail. However, when the game became a hit, and record sales airtime were going up, everyone wanted to participate.”

He adds: “Among the amazing things was the number of parents reached out and thanked us for exposing their children to the music they adored. It evolved into a multigenerational thing.”

Timeless Music Finds a New Audience

Irish blues-rock band the Answer included Never Too Late in the 2008 release Guitar Hero World Tour. Lead musician the artist remembers the way the game revived classic rock back into vogue: “The game provided a bigger, younger audience. Generally this had been considered music that was past it, but then once it got included in the title young people discovered it, suddenly it became trendy. This validated it, and got rid of the outdated label. It gave our catalog renewed popularity.”

In 2008, the Answer’s debut album remained not available stateside, meaning Guitar Hero served as a primary platform of discovery for the band as they went on a North American tour opening for the rock giants. “The roadies were playing the song on the tour bus, and several knew us thanks to the game,” Mahon says.

Rock’s Heavyweight Titles Enduring Influence

Music's biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and others starring in dedicated game editions that focused on each band’s catalogue and related stories, visuals and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, it was said to have made the group greater revenue compared to their records. It sold well over half a million units upon release, and sales of their songs saw an increase significantly during an era when the music business was already collapsing.

The series still motivates nimble-fingered dedication among its fans. Earlier this year, an online personality achieved an impressive attempt featuring Through the Fire and Flames – an infamously tough anthem popularized through Guitar Hero – on Clone Hero, a freeware game with similar gameplay but an array of customisation options. This track is difficult even in the hardest setting, let alone performed at double speed and without missing every one of the thousands of cues. The streamer claimed it took months of practice to accomplish.

“Guitar Hero offers a, imaginary experience. If you play Call of Duty, that doesn’t mean you ought to use a real gun and enlist,” says musician Herman Li.

DragonForce had already completed a profitable run when their hit was featured in the third game, but Li says it turned them into widely recognized. “I remember our distributors informing us that our selling albums like crazy,” he shares. “It exploded when we next toured, and we performed just before the headliners at the event.”

In fact, the band's visibility via the game was so immense that it has threatened to overshadow everything else the band has done. Last year, the track featured in a trailer for a major film. “Previously I felt otherwise, but I’ve made peace with it,” Li says. “Should you just hear a single track, that's fine – everyone’s got their own path in music and I'm pleased we’ve been part of people’s lives”.

Enduring Impact of a Iconic Controller

Top-tier promotion, be it for cars, apparel or video games, extends beyond mere transactions – it inspires a longing. Was the game able to harness this? “That’s exactly what we were aiming to achieve,” he confirms. “That thrill of performing as a music icon in the spotlight. Since the beginning, the creators felt that there’s an instinctive urge to create songs, and they wanted to leverage innovation to allow people to participate”.

Most installments were released in just a five-year period from 2005 to 2010, featuring derivative titles like the DJ version, complete with a turntable controller, and the band-focused game. Subsequently, the publisher’s interest in plastic instruments died down, aside from a short-lived revival several years later.

Games such as Clone Hero and newer releases have maintained the community active, with expectations of a new product from the original publisher on the way. A new studio has begun work on their first music game. Original co-founders are both involved as special advisers. Are gamers ready to embrace a new entry in the spirit of Guitar Hero?

“Our team believed such titles might become similar to sports games where you can releases,” Dornbrook says. “With abundant fresh tracks that it could be perennially popular, thus I remain hopeful. It's entirely possible why it can’t continue for future fans.”

By

Shawn Good

A tech enthusiast and innovation strategist with over a decade of experience in driving digital transformation and creative solutions.

Growth Tech Lab

Type to search articles.